1-UP Archive
A retro gaming archive designed for all developers and easy browsing.
A retro gaming archive designed for all developers and easy browsing.
1UP Archive is a retro gaming website concept designed to organize consoles, games, guides, and community content into one easy-to-browse archive. For this project, I focused on information architecture, navigation design, and visual hierarchy to make a large amount of content feel clear, structured, and fun to explore.
1UP Archive is a retro gaming archive concept designed to help users browse consoles, games, communities, and guides in one organized place.
The goal was to create a nostalgic but modern experience that made a large amount of gaming content feel easy to explore instead of overwhelming.
Retro gaming information can often feel scattered across different websites, forums, and databases. Users may have to search in multiple places to find console details, game information, guides, or community resources.
Additionally, those who are developing new games for these retro platforms are expressing interest in listing their games alongside the classics.
The goal of 1UP Archive was to design a centralized browsing and hosting experience where users could easily explore retro consoles and games through clear categories, structured navigation, and visually distinct content sections.
For this project, I focused on creating a strong information architecture first. Since the archive could hold a lot of content, I wanted the design to feel organized, readable, and easy to navigate. I used clear categories like Consoles, Games, Featured Games, Communities, and Guides to help users quickly understand where to go.
The visual design was inspired by retro gaming, file archives, and digital collection systems (all while harnessing a unique branding and color palete). I used bold cards, folder-inspired layouts, and strong contrast to make the site feel nostalgic without making it look outdated.
Each section was designed to guide the user toward a specific action, whether they wanted to browse consoles, view games, or explore featured content.
This project helped me understand how important structure is when designing a content-heavy website. A strong visual style matters, but the experience only works if users can quickly understand where they are, what they are looking at, and where they should go next.
For this project, I demonstrated skills in information architecture, navigation design, visual hierarchy, content organization, responsive layout thinking, and high-fidelity prototyping.